The info structure must be initialized with the SDL version, and is then filled in with information about the given window, as shown in the Code Example. Version This function is available since SDL 2.0.0. Introduction SDL stands for Simple DirectMedia Layer and provides an abstraction for underlying hardware, such as video, audio and input devices. It runs on all major platforms like Android, iOS, Windows, Linux and MacOS and several ports for consoles like Playstation 4 and Nintendo Switch exist. Many companies in the industry actually rely on SDL, among them well-known game developer Valve.
Hello,
I have unsuccessfully tried to create SDL applications on Mac OS X since quite some time. No problem with Windows and GNU/Linux (well, almost). Being a complete novice on Mac OS X development probably doesn't help Sdl For Os X 11
For an SDL game, loading game files from the application bundle is the big issue. When you use SDL's Xcode project templates, your game's graphics, sound, and data files are copied to a Resources folder inside the application bundle. But the Mac OS X version of SDL sets the working directory to the directory above the application bundle. The Universal Binaries are no longer built or supported. Goodbye PPC, my old friend. The Intel 64-bit build is compiled on OS X 10.9.5 with Xcode 6.2 and SDL 2.0.12. If this does not work for you, compile your own. NOTE: The 64-bit Intel builds only support 10.9 and above. Apr 15, 2016 SDL MAME V 0.172 64- Bit (x8664) For OS X FreestylinSteve. Unsubscribe from FreestylinSteve? Cancel Unsubscribe. Subscribe Subscribed Unsubscribe 881.
I have tried to compile the following code:I use the following command to compile it: g++ -g -framework SDL -framework Cocoa test.cpp -o test I have also used various combinations of the following options: -lSDL -L/Library/Frameworks/SDL.framework/Versions/Current -D_REENTRANT -I/Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/default I have also tried to use with and without the file SDLMain_tmpl.m (my example is with, errors are different without it) . ![]() It compiles without problem, but fails at linking with the following errors:
ld: Undefined symbols: Do someone has an idea on what's going on? And yes, I checked that SDL is correctly installed, but since I am novice in Mac OS X, I may be wrong._SDL_free _SDL_main _SDL_malloc _SDL_strlcpy _SDL_strlen Thanks in advance ![]()
MAME and MESS are now combined as one distribution as of the 0.162 release and offered as a MAME binary (MESS is included in the build).
Os X 10.12
Follow me on twitter for release updates: @sdlmame_osx
Please make sure you have installed the SDL runtime library first!
Also, MAME/MESS is now using SDL 2.0, please make sure you update the library on your system! I've updated to 2.0.10 as there has been fixes for MacOS that may fix issues users have been having on newer systems.
Please also note MAME is a console application, use Terminal.app or a frontend!
Old releases can be found here.
Looking for up to date PPC builds? Look no further! (Courtesy of MacBox360) File mirror available at: http://mirrors.xmission.com/mame/mac/sdlmame/ The Universal Binaries are no longer built or supported. Goodbye PPC, my old friend. The Intel 64-bit build is compiled on OS X 10.9.5 with Xcode 6.2 and SDL 2.0.12.If this does not work for you, compile your own. NOTE: The 64-bit Intel builds only support 10.9 and above.
Links:
MAME Dev - MESS Wiki - SDLMAME Homepage - SDLMAME Forum - MAMEWorld Forums - MAME Testers - QMC2 (Frontend)
Emulation News Links:
Nekocan@mac - 1 Emulation Sdl For Os X 11
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